This page is for ancestors and cousins of netrek. There's also a page of [wiki:NetrekClientsServers Netrek Clients and Servers]
Multiplayer Space Battle
Remote Terminal and Networked Ancestors and Relatives of Netrek |
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Game |
Year |
Computer Type |
Display |
Info |
Empire |
1972 |
PLATO network |
PLATO terminal; downloadable character sets, 512x512 monochrome display |
Multi-player with 4 races, torps, phasers, armies and bombing, coups. Played over a nationwide network. Screen updates were manually called for by users, headings for ships and weapons were typed in using compass headings (0 thru 360 degrees). |
Spasim |
1974 |
PLATO network |
PLATO terminal |
Probably the first 3D first person perspective game; inspired by Empire. 32 players, 4 teams, torps and phasers, about 1 update/sec. Everything was rendered wireframe-style. First version (March 1974) was combat focused, second version (Nov 1974) was more economic/exploratory. Spasim inspired Airace, which in turn led to Battlezone and computer flight simulators. |
Empire, Tournament Version |
1981 |
PLATO Network |
PLATO terminal (see above) |
Enhanced to allow for tournaments, which were held annually |
Conquest |
1982 |
VAX/VMS |
ASCII terminal; 80 characters by 24 lines of monochrome text |
Ten updates per second. Had weapons and engine temp, velocity affected turning speed, max speed for orbiting, ban files. Had a planet eater. |
Trek82 |
1982 |
unix |
ASCII terminal (80x24 monochrome, curses package) |
1700 lines of C using a shared file to communicate between players |
Trek83 |
1983 |
unix |
ASCII terminal (80x24 monochrome, curses package) |
Evolved from Trek82 |
ROBOTREK |
1984 |
unix |
ASCII terminal (80x24 monochrome, curses package) |
introduction of borgs (robot players). Evolved from Trek83. |
Xtrek |
1986 |
unix |
X Windows, version 10 (X10), typically on a Sun 3/50 |
integrated Conquest and Trek83/ROBOTREK ideas. Borgs attacked anyone taking 3rd-space planets. Ships could have multiple operators, with different people handling phasers, torps, communication, and steering. |
Xtrek III |
1988 |
unix |
X10 |
introduced player stats and ranks database and also transwarp, had 3 ship types plus design your own, limited galactic view, nukes (also tried in netrek circa 1992). Fuel/Wrench/Army bitmaps for netrek came from here. |
Xtrek v. 5.4 |
? |
unix |
X11 |
a port of Xtrek to X11 that included the ability to limit different races to certain ship types, a feature from Empire. |
Xtrek v. 6.0 |
1992 |
unix |
X11 |
xtrek was fast going extinct (X11 having replaced X10, and netrek and xtrekIII being available) but the main xtrek author released this X11 port. |
nettrek |
|
Macintosh |
MacOS graphics (quickdraw?) |
not directly related to netrek; more of a cousin |
Netrek (aka Xtrek II) |
1988 |
unix |
client-server with rendering left to the client. 500x500 tactical and galactic screens, many clients use color but mono operation still possible. |
Introduced DI, T-Mode, still had copilots. |
Spacewar Family
Spacewar is one of the grandparents of whole genres of video and computer games. Netrek certainly owes something to it. Here's a list containing some of the other Spacewar derivatives, mostly made for smaller one or two person use.
One and Two person Netrek Relatives: the Spacewar Ancestry |
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Space War |
1962 |
DEC PDP-1 |
DEC Type 30 CRT display (vector based) |
The fourth video game ever written, the second video game ever written for a computer, the first video game of which more than one example ever existed. Computer Joysticks were invented for this game. Invented the top-down 2D "directional shooter". Allowed two users to sit in front of it and dogfight. |
The Galaxy Game |
1971 |
? |
? |
Arcade game; a single-player Spacewar derivative; the first coin-operated videogame. Only one manufactured. |
Computer Space |
1971 |
custom made boards of TTL chips; no CPU |
black and white TV CRT |
Arcade game; a Spacewar derivative, the first mass-produced coin-operated videogame. 4 buttons for control. Done by Nolan Bushnell at Nutting Associates, before he founded Atari. |
Space Wars |
1977 |
Cinematronics Arcade platform |
black and white vector display |
Arcade game; a two-player Spacewar derivative. First vector display coin-op videogame. Has a pile of game options (gravity, wraparound galaxy, bouncing torps). Five buttons per player (left, right, thrust, shoot, hyperspace) |
Asteroids |
1979 |
Atari arcade platform |
256x231 point monochrome vector display |
Arcade game. Probably the most financially successful Spacewar derivative. Five button control. Introduced "high scores" to arcade games. A distant cousin; not very netrek at all. |
Galactic Attack |
1981 |
Apple II |
280x192, six colors but game mostly used white on black |
Derived from PLATO empire; one person dogfights against the computer. |